Artifacts in a museum are typically supported by plaques with textual information displayed near the exhibit. Some museums are providing even more detail by creating multimedia presentations that help visitors truly connect with the story the exhibit is sharing.
In this project, you will create digital plaques for museum artifacts. Your creation must provide more than merely the date and location where the item was found. Your goal is to immerse museum visitors in the time and place of the artifacts in the museum.
Museum exhibits often contain artifacts, objects from a specific time and/or place, which help tell a story. Museum curators create a brief history for each artifact and display these on plaques around the exhibit.
While all exhibits contain artifacts from a museum’s collections, many museums enhance the experience for visitors with audio tours, videos, and multimedia. However, smaller, local museums may not have the budget and/or staff to create these supplementary materials.
Educator Debbie Bohanan had her students create materials to enhance the artifacts at the Museum of Military History in Kissimmee, Florida to demonstrate their understanding and knowledge of the various artifacts on display. This also provided her students the opportunity to develop and create authentic materials that make a real difference in their communities.
Begin by taking your students on a visit to a local museum to allow them experience the “flatness” of exhibits that are not supplemented with digital enhancements. Students today are used to being surrounded by media, and an experience that doesn’t include multiple modes of presentation will be an excellent opportunity for reflecting on what made the visit interesting, or not.
Discuss as a class ideas for making the actual museum experience more interesting. How can the use of digital tools and multimedia better help the museum convey a complete experience to its visitors?
Next, share an online interactive museum experience like those of the Anne Frank House online and The Henry Ford collections. You may want to divide students into small groups to explore online materials of several museums, asking them to record and later share their thoughts.
How did these museums take advantage of technology and media tools to enhance the visitor experience and make the artifacts seem more relevant? What other options might they consider? In what ways can online resources be used as part of a physical museum tour?
Work together to create a list of guiding principles for what works and what doesn’t. Discuss how these ideas might look as digital enhancements to specific objects at the museum you are designing for.
Have students work in small teams to design and develop enhanced materials for the museum. Work with staff at a local museum to choose artifacts from their collection that would benefit from additional media information and storytelling. Alternatively, you may want students to choose artifacts they are curious about or are eager to share with others.
Have each team brainstorm ideas, begin preliminary research, and outline their plan to digitally enhance their artifact. Have each team share this vision with the rest of the class for feedback and additional ideas. If the students understand the purpose of the digital enhancement and their artifact's relevance to the museum, it is much easier to design effective digital products.
If this is the first time your students have worked on a task like this, it might help to share some ideas for components to can include. If students are creating their support materials in Wixie, you could suggest including:
As they build their presentations, teams will also need to consider whether the digital resources will play as a self-running slide show or if the visitor will be expected to interact with the presentation.
To make the materials accessible to museum visitors, post them online. The museum may be interested in hosting student content on their own website. Since Wixie projects are already online, you could build or embed files on a blog or upload them to a public folder on a file sharing site like Google Drive. If you have created videos, upload them to YouTube.
Once materials are online, students can create QR codes to post near the artifacts. Visitors can use a code reader on their phone or tablet to access the supplementary materials.
Have a small team of students create materials, including QR Codes and/or Aurasma instructions, for placement around the museum for visitors. This team should be sure to test the codes and support materials in context.
Revisit the museum as a class. Have students take their mobile devices and explore the museum to see how their interactive components contribute to the overall experience.
The final digital materials provide a fantastic performance task for research as well as informational writing. You may also be able to gauge student competency with informative and narrative writing. You can also choose to evaluate groups for teamwork, responsibility, organization, and problem solving.
You will get a sense of student interest in and prior knowledge of the content after the first museum visit. Use discussion time to evaluate students’ ability to discern features of effective communication, in print and visual form.
As teams begin to research and share their plans for their digital enhancement, you can monitor for understanding and identify misconceptions.
Janet Hoskins. Biographical Objects: How Things Tell the Stories of Peoples’ Lives. ISBN: 0415920124
Dawn Raffel. The Secret Life of Objects. ISBN: 193754303X
Literacy in History/Social Studies
CCSS.ELA-Literacy.RH.6-8.1 Cite specific textual evidence to support analysis of primary and secondary sources.
CCSS.ELA-Literacy.WHST.6-8.2 Write informative/explanatory texts, including the narration of historical events, scientific procedures/ experiments, or technical processes.
CCSS.ELA-Literacy.WHST.6-8.7 Conduct short research projects to answer a question (including a self-generated question), drawing on several sources and generating additional related, focused questions that allow for multiple avenues of exploration.
3. Knowledge Constructor
Students critically curate a variety of resources using digital tools to construct knowledge, produce creative artifacts and make meaningful learning experiences for themselves and others. Students:
a. plan and employ effective research strategies to locate information and other resources for their intellectual or creative pursuits.
b. evaluate the accuracy, perspective, credibility and relevance of information, media, data or other resources.
c. curate information from digital resources using a variety of tools and methods to create collections of artifacts that demonstrate meaningful connections or conclusions.
d. build knowledge by actively exploring real-world issues and problems, developing ideas and theories and pursuing answers and solutions.
6. Creative Communicator
Students communicate clearly and express themselves creatively for a variety of purposes using the platforms, tools, styles, formats and digital media appropriate to their goals. Students:
a. choose the appropriate platforms and tools for meeting the desired objectives of their creation or communication.
b. create original works or responsibly repurpose or remix digital resources into new creations.
c. communicate complex ideas clearly and effectively by creating or using a variety of digital objects such as visualizations, models or simulations.
d. publish or present content that customizes the message and medium for their intended audiences.
What can your students create?
Create custom rubrics for your classroom.
Write, record, and illustrate a sentence.
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